Meet us at the Game Developers Conference - the world’s largest professional game industry event – in San Francisco. read more
Now you can directly upload your model from RealityCapture to Sketchfab. read more
RealityCapture is on Steam! We are excited to announce release of an exclusive version of our product for Steam. Don't miss -40% launch discount. read more
We are happy to announce that Meixner Imaging and its worldwide distribution network become our new distributor of RealityCapture. read more
Meet us next week in Prague on ISPRS. We will be showcasing RealityCapture live, in virtual reality, make free trainings and more. See you there.
With the growing popularity of virtual reality, we have prepared an exclusive version of our product for Steam. Stay tuned! read more
Thank you for your participation in our first competition. You made some really amazing creations. Check the winners: read more
Thank you for visiting us at GEO Business 2016 in London.
Meet us on Sunday at the occasion of 20th anniversary of this lovely computer graphics & vision seminar or attend our workshop there.
Challenge time! Present your RealityCapture project(s) in a 30 second video and win. read more
Meet us at International Society for Photogrammetry and Remote Sensing conference in Prague 12-19 July.
Please check a new set of Tutorials and Showcase videos which demonstrate a power, speed and amazing possibilities which RealityCapture offers. No more thinking about whether to take 100 or 120 photos, take 500. Step forward!
Now you can have the most powerful photogrammetry tool for just €99! Check the product, download a full feature demo and see purchase plans and options.
Visit us at GEO Business 2016 - geospatial exhibition and conference in London 24-25 May. Stop by at our booth K19.
Capturing Reality is giving an invited talk at the largest and most important event of the year for GPU developers. We will show some secrets of the massive parallelism on GPU. See you in Silicon Valley on 4-7 April.
We are glad to announce that Reality Capture is available for everybody, completely free for commercial use until 31th of January 2016. Navigate to MY section, register and download.
Visit us at Capturing Reality Forum - the 3D, laser scanning, and LiDAR technologies forum. We are preparing a surprise for you, so don't miss it.
Closed beta program is now running. Register and/or send an inquiry to join the program.
RealityCapture is a general-purpose fully-featured photogrammetry application for creating virtual reality scenes, textured 3D meshes, orthographic projections and much more from images and/or laser scans completely automatically.
RealityCapture significantly outperforms all existing photogrammetry solutions in speed, accuracy and mesh quality.
This makes RealityCapture the software of choice for many different projects.
Create accurate and textured 3D models using images. Perfect for architecture visualizations, computer games and more.
Create accurate georeferenced 3D maps, orthophoto projections and digital surface models. Measure volumes and distances.
Create city-scale 3D models, combine tens of thousands of images and laser scans. RealityCapture is the best choice for creating virtual reality content.
Combine laser scans and images to create accurate 3D reconstructions. Process thousands of objects quickly.
Reconstruct paintings, stitch hundreds of images to produce a single accurate high resolution image.
3D human scanning for medicine and computer graphics. Create high resolution 3D models.
Capturing Reality s.r.o. is committed to providing a state-of-the-art photogrammetry solution for everybody.
Whether you are a big company or an individual, our solution is perfectly optimized for you.
Our team builds on strong experiences gained during the past years of computer vision and computer graphics research and also on top of professional software development for masses.
Our researchers are well recognized in the computer vision community with an amount of publications, top journal and top conference papers and other recognized contributions.
We have created CMPMVS, we understand the modern computer architectures, we understand math and geometry, we created the state-of-the-art and now we are pushing the envelope further!
Not forgetting to mention our “alma mater”, our credits go to: