RealityCapture PPI



Can I still work with my PPI projects, now that PPI credits are no longer for sale?

Yes. You will be able to open and continue working with your existing PPI projects using RealityCapture 1.4, provided you have internet access.

Can a project created in the PPI version be opened in other RealityCapture versions?

Yes, you can open and continue working on RealityCapture PPI projects in the latest RealityCapture 1.4 version or later.

Can I use RealityCapture offline with PPI projects?

With RealityCapture 1.3.2 (PPI license) and earlier, you need to be online in order to license inputs using your unspent PPI credits. Once the inputs are licensed, you can then move them to an offline computer and continue working with them.

With RealityCapture 1.4 and later, you only need to be online when opening and unlocking PPI projects created on a different machine.


License files

What are license files?

These small files are hashes of binary files that verify the identity of your inputs using a unique fingerprint when exporting a result from RealityCapture. None of these files encode image names, any visual image information, or any other sensitive information. The files can neither directly nor indirectly identify people, scenes, or objects in any images or laser scans.

Typically, a file containing licenses for 1,000 images is smaller than 0.5 MB in size and the transfer of such a file takes less than one second.

Where should I store my license files?

You should export and store them locally.

To maintain the stored licenses in a viable state, you should not downsample the license folder or in any other way change the binary information of the license.

You may transfer, distribute, or copy your purchased licenses freely without limitation.

The exported licenses are not bound to any user account or version of RealityCapture PPI. Hence, if you share them, the receiving party can process the data without restrictions and does not need to be online during export.

Note that you will no longer need the licenses for your PPI projects when using RealityCapture 1.4 and later.

How do I export my license files?

This step is only required if you wish to export and store your licenses in order to archive them, share them with your clients or friends, or transfer them to another computer for offline processing.

Once you are happy with your result/model and you want to export it, the app will contact our servers to verify that you own rights/licenses for the input used to create the output.

If you own the rights/licenses for the input, you will be able to continue and export your result.

How to export the license file?

Click the “Input Licenses” button in the “Output” section of the WORKFLOW tab. After clicking the button, the application will collect fingerprints of all inputs (images and laser scans) added to the project. Then the app contacts our servers to verify which inputs you already own. You are asked to log into your MY account (if you are not already signed in) so that the input fingerprints can be compared against your entries in our database.

If all input fingerprints are already there, then you will get licenses for those inputs immediately. If you have acquired licenses previously, for example during mesh export, then the online step is completely skipped.

How do I import a license file?

License files can be directly imported with inputs using the inputs button in the “Add imagery” section of the WORKFLOW tab or by dragging and dropping it into the application. Alternatively, you can use the “Input licenses” button in the Import & Metadata section.

If you hold the licenses for the inputs, you do not need a MY account in order to process the data. This enables workflows in secure offline environments and other possible uses, for example, archiving, teaching, development of CLI scripts, etc.

I already own a license file. Do I need to be online?

No. Importing the license file into RealityCapture 1.3.2 or earlier allows for processing and exporting results completely anonymously and without the need to be online at any stage.