Release Notes

RealityCapture 1.2.2.116899 Tarasque

Highlights:

  • RealityCapture Help is now available online for everybody and you can access it anytime. Start learning about RealityCapture features and CLI commands right now!

  • Enhancements to the 3Ds renderer - Display large-scale models and clean them out without having to use the clipping box. 

  • Faster reconstruction - Depending on the number of images expect higher speed-ups on larger datasets and smaller speed-ups on smaller datasets.

  • More accurate textures - The texturing has been enhanced to create more accurate textures on the edges of the contrasting colors.

  • Better handling of disk space errors - The new feature that pauses the application progress automatically when cache files fill the whole storage disk to avoid further issues.

 

Selected new features:

  • Export a PLY format model with UVs and textures. 
  • Changed the default from the 2Ds to the 1Ds view. 
  • Export undistorted images in EXR format as 32-bit images.
  • Added native HEIC image format support. 
  • Added functionality to render objects from camera positions using a report function.
  • Set the minimal and maximal resolutions when unwrapping a model.
  • The default inspection method changed to Scene uncertainty and camera relations.

 

New CLI commands:

  • Import an image with a custom path XMP file (addImageWithCalibration)
  • Use a new key to suppress error messages (suppressErrors).
  • Reset the interface, and settings, or make RealityCapture like a clean install (reset).

 

Selected fixes:

  • Headless mode and the silent command now to ignore more pop-up messages.
  • Fixed an issue where the depth and mask export cropped a model.
  • Fixed artifacts visible after using intensity-based texturing.
  • The depth maps values now update correctly after updating a component.
  • Fixed the issue with setting the unwrap max texture resolution.
  • Fixed issues with the FBX compatibility with Unreal Engine 5.1.
  • Fixed issues with the OBJ export preset with Unreal Engine 5.1.
  • The Start button now creates a textured model by default.
  • Fixed issue when the alpha channel in textures could be rendered as green color after texturing.
  • The preview coloring does not create a green color anymore.
  • Importing a model in the FBX format with multiple UV sets does not return an error.
  • Fixed the marker exporter.
  • Fixed some issues with the Cut by Box tool.
  • Fixed a rare issue when UV patch seams were visible when creating textures with a visibility-based texturing style.

Minor fixes:

  • Show all parts when right-clicking the show icon of the only visible part.

  • Fixed issues with backward compatibility in the reporting system.
  • The EXIF grouping can now group 180 degrees rotated images.

  • Exporting a model with a classification in parts won't crash anymore.

  • Fixed issue with RC native unsupported vertex color mapping mode for import/export of FBX and other model formats.

  • Images with the geo-location in the EXIF won't be imported as georeferenced.

  • Minor UI fixes.

 

Check all release notes here.